The entirety of Bananza's terrain is created from voxels, which Motokura explained was the first variable distinguishing it from Odyssey.[27] Takahashi described setting up degrees from voxels as much more convenient than polygonal modeling, as developers could "freely combine voxels and products to make terrain then take a look https://donkeykongbananza19753.timeblog.net/72151695/donkey-kong-bananza-fundamentals-explained